usdzgen 8601a6d

View in AR (iOS)
Geometry
Placement
Material
0.5
0
1
Advanced material
0
Glossy varnish layer over the base material. Try ~0.5 with high roughness for car-paint or polished wood.
0
How smooth the varnish layer is. 0 = mirror-like, 1 = matte.
Index of refraction. Glass ≈ 1.5, water ≈ 1.33. Leave empty to keep the default.
Geometry
Placement
Material
0.5
0
1
Advanced material
0
Glossy varnish layer over the base material. Try ~0.5 with high roughness for car-paint or polished wood.
0
How smooth the varnish layer is. 0 = mirror-like, 1 = matte.
Index of refraction. Glass ≈ 1.5, water ≈ 1.33. Leave empty to keep the default.
Geometry
Placement
Material
0.5
0
1
Advanced material
0
Glossy varnish layer over the base material. Try ~0.5 with high roughness for car-paint or polished wood.
0
How smooth the varnish layer is. 0 = mirror-like, 1 = matte.
Index of refraction. Glass ≈ 1.5, water ≈ 1.33. Leave empty to keep the default.

Flat 2D rectangle — posters, signs, photos.

Geometry
Placement
Material
0.5
0
1
Advanced material
0
Glossy varnish layer over the base material. Try ~0.5 with high roughness for car-paint or polished wood.
0
How smooth the varnish layer is. 0 = mirror-like, 1 = matte.
Index of refraction. Glass ≈ 1.5, water ≈ 1.33. Leave empty to keep the default.

Rounded rectangle — like a sign or device-shaped slab.

Geometry
Placement
Material
0.5
0
1
Advanced material
0
Glossy varnish layer over the base material. Try ~0.5 with high roughness for car-paint or polished wood.
0
How smooth the varnish layer is. 0 = mirror-like, 1 = matte.
Index of refraction. Glass ≈ 1.5, water ≈ 1.33. Leave empty to keep the default.
Geometry
Placement
Material
0.5
0
1
Advanced material
0
Glossy varnish layer over the base material. Try ~0.5 with high roughness for car-paint or polished wood.
0
How smooth the varnish layer is. 0 = mirror-like, 1 = matte.
Index of refraction. Glass ≈ 1.5, water ≈ 1.33. Leave empty to keep the default.
Geometry
Placement
Material
0.5
0
1
Advanced material
0
Glossy varnish layer over the base material. Try ~0.5 with high roughness for car-paint or polished wood.
0
How smooth the varnish layer is. 0 = mirror-like, 1 = matte.
Index of refraction. Glass ≈ 1.5, water ≈ 1.33. Leave empty to keep the default.
Geometry
Placement
Material
0.5
0
1
Advanced material
0
Glossy varnish layer over the base material. Try ~0.5 with high roughness for car-paint or polished wood.
0
How smooth the varnish layer is. 0 = mirror-like, 1 = matte.
Index of refraction. Glass ≈ 1.5, water ≈ 1.33. Leave empty to keep the default.

Equivalent shell commands — handy for scripts.

curl -o rect.usdz   "https://wizardsunion.com/usdzgen/rectangle.usdz?width=33&height=40&depth=1.5"
curl -o cyl.usdz    "https://wizardsunion.com/usdzgen/cylinder.usdz?radius=2&height=6"
curl -o sph.usdz    "https://wizardsunion.com/usdzgen/sphere.usdz?radius=1&units=m"
curl -o sign.usdz   "https://wizardsunion.com/usdzgen/rounded-rectangle.usdz?width=12&height=18&depth=1&radius=1"
curl -o cone.usdz   "https://wizardsunion.com/usdzgen/cone.usdz?bottom_radius=4&height=8"
curl -o pill.usdz   "https://wizardsunion.com/usdzgen/capsule.usdz?radius=2&length=6"
curl -o donut.usdz  "https://wizardsunion.com/usdzgen/torus.usdz?major_radius=4&minor_radius=1"